![]() ![]() ![]() ![]() To spare spoilers, I'll leave it there.ģD glasses guarantee the intended picture will be tainted with a tint of grey. But the most engaging use of this 3D comes in the finale. Beyond that, the movie offers some exhilarating moments where the 3D enhances POV shots in car chases and flying sequences, similar to How to Train Your Dragon. As the movie goes on, this added depth enhances tension when Hiro creeps into a foreboding factory and a sense of awe when the titular team wanders into a sprawling and posh mansion. Thoughtful shot choices introduce us to San Fransokyo as a marvel, looking deep into its rising streets, down from its heights, and up to its skyscrapers. This is where Big Hero 6's 3D is at its best. Though there hints of explosion debris and superhero accessories that seem to poke out a bit, Big Hero 6 offered no moments in the 3D that had me lunging back into my seat or anything.Īlternately, this element of 3D makes the film world seem to stretch deep beyond the theater's screen. I'm a bit notorious for being tough on this category, which is the element of 3D where bits of the movie seem to be reaching out into the theater. Plus, co-director Williams has previous experience with 3D, thanks to his helming of the 2008 animated adventure Bolt. The added bonus of CG animation is that it makes it easy to pick apart the different layers to allow for a 3D feel. You can bet your rocket boots that Disney and Marvel were planning Big Hero 6 for 3D from its earliest stages. ![]()
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